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The True Game

True Game

Sheri S. Tepper

Grass, has helped redefine speculative fiction. Award winner, national bestseller, and one of the genre's most respected and acclaimed talents, she has transcended the boundaries of science fiction and fantasy with her widespread success. Available for the first time in one volume, this is the long out-of-print trilogy that launched her remarkable career: King's Blood Four, Necromancer Nine, and Wizard's Eleven.

In the lands of the True Game, your lifelong identity emerges as you play-Prince or Sorcerer, Demon or Doyen. Raising the dead is the least of the Necromancer's Talents-he is a wild card who threatens the True Game itself. A giant stalks the mountains. Shadowpeople gather by the light of the moon. Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep trapped in their dreams. Players, take your places. The final Game begins now...

King's Blood Four

True Game: Book 1

Sheri S. Tepper

In the lands of the True Game, your lifelong identity will emerge as you play. Prince or Sorcerer, Armiger or Tragamor, Demon or Doyen...
Which will it be?

Necromancer Nine

True Game: Book 2

Sheri S. Tepper

He wears the guise of a Necromancer: the black cloak, the broad-rimmed hat, the gauze mask painted with a death's head. But raising the dead is the least of his Talents. He is a wild card that threatens the True Game itself. Demon, Doyen, Dragon and Tragamor, Sorcerer, Seer, Armiger and King - take your places. Let the Game begin

Wizard's Eleven

True Game: Book 3

Sheri S. Tepper

The son of Mavin Manyshaped is back.

Let the Players of the True Game beware.

A giant stalks the mountains. The Shadowpeople gather by the light of the moon. The Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep, trapped in their dreams.

Players, take your places. The final Game begins.