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The Seven Towers

Patricia C. Wrede

They are seven players in a game of deadly magic -- Eltiron, Prince of Sevarin; Crystalorn, Princess of Barinash; Ranlyn, the desert rider; Jermain, the outlaw; Vandaris, the soldier; Carachel, the Wizard-King; and Amberglas, the sorceress. Each of them has a secret, and each fights his or her part in the thrilling battle that has put seven kingdoms on the very edge of destruction. Filled with wit, swordplay, humor, and intrigue, this early novel is one of Patricia C. Wrede's best.

The Wizard at Mecq

The Seven Towers: Book 1

Rick Shelley

Mecq thirsts in the English countryside. An unnatural drought besets the town, driving its residents to desperation.

The wizard Silvas has vowed to use his magic to help all in need. But once he arrives in Mecq, he quickly discovers that the town's problems run deeper than a mere lack of water.

Evil lies in wait for Silvas, an evil so powerful that even a wizard of Silvas's abilities may be outmatched. The safety of both Mecq and Silvas's own domain hangs in the balance.

The Wizard at Home

The Seven Towers: Book 2

Rick Shelley

The ruins of Mecq still smolder in the English countryside, and in the ashes, the wizard Silvas mourns the loss of his goddess, Carillia. With her final breath, Carillia raises Silvas into the ranks of the divine.

But divinity brings its own risks. Silvas finds that once he stands among gods, he must contend with an ancient evil more powerful than any he has ever known. The forces arrayed against him harbor old grudges that he cannot assuage.

Faced with the fight of his life, Silvas is about to learn that deities have long memories. And as he well knows, even gods can die...