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Lord of the Isles

Lord of the Isles: Book 1

David Drake

With Lord of the Isles, David Drake returns to fantasy with a towering and complex epic of heroic adventure in an extraordinary and colorful world where the elemental forces that empower magic are rising to a thousand-year peak.

In the days following an unusually severe storm, the inhabitants of a tiny seaport town travel toward romance, danger, and astonishing magic that will transform them and their world.

Queen of Demons

Lord of the Isles: Book 2

David Drake

Epic Fantasy author David Drake continues his saga The Lord of the Isles with Queen of Demons

In the world of the Isles, the elemental forces of magic are rising to a thousand-year peak. A small bank of companions has set forth across a world in the process of transformation in search of their destinies. Now their epic adventure continues.

Servant of the Dragon

Lord of the Isles: Book 3

David Drake

Return again to the world of the Isles in Servant of the Dragon, a world with hundred of warring kingdoms without a single overlord for many centuries. Now the sources of magic are reaching a thousand-year peak, and the present generation of sorcerers is the most powerful in the millennium. Follow the small band of heroes and heroines as they journey across these landscapes, these seas, to find their loves, their destinies and -- for one -- a crown.

Mistress of the Catacombs

Lord of the Isles: Book 4

David Drake

Return to the the epic tale of the Lord of the Isles, David Drake's saga of magic and might.

For the first time in a thousand years, the Kingdom of the Isles has a government and a real ruler: Prince Garric of Haft. The enemies joining against him intend to destroy not only the kingdom but humankind as well.

The rebels gathering in the West outnumber the royal army and the magic they wield can strike into the heart of the palace itself, but far greater dangers lie behind those. On the far fringes of the Isles, ancient powers ready themselves for a titanic struggle in which human beings are mere pawns--or fodder!

Reptilian and insect monsters from out of the ages march on the kingdom, commanded by wizards no longer human or never human at all. If unchecked, their ravening slaughter will sweep over the Isles as destructively as a flood of lava. Garric, ripped from his time and body, must make new allies if he and his kingdom are to survive.

Watching them all from the blackness of a tomb walled off in time and space, the Mistress waits...

And her fangs drip poison!

Goddess of the Ice Realm

Lord of the Isles: Book 5

David Drake

Starting in Lord of the Isles and continuing in Queen of Demons, Servant of the Dragon, and Mistress of the Catacombs, David Drake has told the continuing, interlocking stories of Garric and Sharina, Cashel and Ilna, young brother and sister pairs who journey together from a small town to the capital. Their destiny is to reunite the island kingdoms of the Isles into one empire for the first time in a millennium. They seek to do this at a moment in history when the cosmic forces upon which magicians draw are at a thousand year peak. Wizards of even small learning are immensely powerful. Human greed and evil are reinforced by supernatural energies

In Goddess of the Ice Realm, as Garric and his retinue reach the island city of Carcosa, the wizard Tenoctris perceives a powerful supernatural assault directed against them. Ilna and her beloved, Chalcus, are sent to investigate a magical threat to shipping in the north. Cashel is translated into another world by evil magic, and Sharina to yet another. All of them face deadly dangers and overcome them before they are again united during the terrifying and dramatic climax.

Filled with action, startling revelations, romance and sorcery, Goddess of the Ice Realm is epic fantasy at its exciting best.

Master of the Cauldron

Lord of the Isles: Book 6

David Drake

Garric or-Reise was born the son of an innkeeper in Barca's Hamlet on the Isle of Haft, but through valor and determination became first a prince and then the Regent and successor to the feeble Valence III, King of the Isles. But the Kingdom is weak, its rule barely extending past the island of Ornifal.

The Isles need a strong king to bring unity, because danger is coming. Magic is stronger now than at any time since the fall of the Old Kingdom in a cataclysm of uncontrolled magic. Evil is growing in the spaces beyond the world, waiting to complete the destruction begun a millennium before. Only if the Isles are united into a strong New Kingdom can humanity survive.

Garric has sworn to become a true Lord of the Isles. Standing with him are his sister, Sharina; his friend and Sharina's lover, the shepherd Cashel; and Cashel's sister, the weaver-witch Ilsa. They have been to Hell and back together in their quest.

The four friends and the armies of the Kingdom have undertaken a Royal Progress to renew the bonds of fealty among the Isles. Now they come to Sandrakkan, which fought a long and bloody war with Haft less than a generation ago.

On Sandrakkan, Wilduf's Countess, Balila, schemes with her court wizard to destroy the boy king from the hated isle of Haft. Strange evils lurk on demon-haunted Volita, and she will wake them all if necessary to make her husband the new King of the Isles.

Rich with action, guile, and heroism in the face of dangers both physical and moral, Master of the Cauldron stands alone or as part of a ground-breaking fantasy epic.

The Fortress of Glass

Lord of the Isles: The Crown of the Isles Trilogy: Book 1

David Drake

The Fortress of Glass by David Drake is the first in the Crown of the Isles trilogy, which will conclude the epic Lord of the Isles series. A true trilogy, the action extends over the whole three-book arc. The Fortress of Glass begins the story of how the new kingdom of the Isles is finally brought into being by the group of heroes and heroines who have been central to all the books in the series. The group includes Prince Garric, heir to the throne of the Isles, his consort Liane, his sister Sharina, her herculean sweetheart Cashel, his sister Ilna, with her adopted child Merota and piratical Chalcus.

On giant triremes filled with soldiers and diplomats, they journey to the small kingdoms of the Isles to confirm the succession of Garric and to subdue, if necessary, any local rulers too fond of their own kingship to pledge fealty to Garric. All this is being done in a time when the powers of magic in the Isles have flooded to a thousand-year peak, and even local magicians can perform powerful spells normally beyond their control. Fantastic forces from all angles try to keep them apart and unable to continue the reunification of the Isles. So separately and together, they must fight their way back to the same time and place to combat the mysterious and supernatural menace of The Green Woman in her Fortress of Glass.

The Mirror of Worlds

Lord of the Isles: The Crown of the Isles Trilogy: Book 2

David Drake

The Mirror of the Worlds is the second in David Drake's Crown of the Isles trilogy, which will conclude the epic Lord of the Isles series.

The Fortress of Glass began the tale of how the new kingdom of the Isles is finally brought into being by the group of heroes and heroines who have been central to all the books in the series: Prince Garric, heir to the throne of the Isles, his consort Liane, his sister Sharina, her herculean sweetheart Cashel, and his sister Ilna.

The powers of magic in the Isles have flooded to a thousand-year peak, and even local magicians can perform powerful spells normally beyond their control. Fantastic forces from all angles threaten, trying to keep Garric and his companions apart to thwart the reunification of the Isles.

Now the world itself has suffered a magical upheaval. The ocean has receded and the Isles have become the higher ground of a newly formed continent. But the new continent is a patchwork of geography from the dispast and future, peopled by creatures from all times and places. Garric and his companions must now struggle for the survival of humanity.

The Gods Return

Lord of the Isles: The Crown of the Isles Trilogy: Book 3

David Drake

The Gods Return is the end of the Crown of the Isles trilogy and the final chapter in the Lord of the Isles. The Fortress of Glass began the tale of how the new kingdom of the Isles is finally created by the heroes and heroines who have been central to the tale: Prince Garric, heir to the throne of the Isles, his consort Liane, his sister Sharina, her herculean sweetheart Cashel, and Cashel's sister Ilna. The Mirror of Worlds followed them on an overland journey to the small kingdoms of the Isles to confirm Garric's succession and subdue, if necessary, any who refused to pledge fealty.

In The Gods Return, the Isles have been more or less unified under Garric's rule, but the Change that created the continent, has removed the old Gods of the Isles from reality and released other Gods from other planes of existence. Now the servants of the forbidden Gods of Palomir call forth The Worm, an ancient thing that threatens to devour all life in the newly formed kingdom and make way for the reign of dark Gods, now awakened to ambitions of worship and dominion. Some are bad... and some are worse.