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Ian C. Esslemont


Dancer's Lament

Path to Ascendancy: Book 1

Ian C. Esslemont

It was once a land ravaged by war, minor city states, baronies and principates fight for supremacy, and then the rival cities of Tali and Quon formed an alliance and so Quon Tali came into being.

However that was generations ago, that dynasty has collapsed and the regional powers are now clawing at each others throats once more. But at the heart of Quon Tali lies the powerful city state of Li Heng which has for centuries enjoyed relative stability under the guidance of the powerful sorceress known as the "Protectress". She is not someone likely to tolerate the arrival of two particular young men into her domain: one is determined to prove he is the most skilled assassin of his age; the other is his quarry -- a Dal Hon mage who is proving annoyingly difficult to kill. The sorceress and her cabal of five mage servants were enough to repel the Quon Tali Iron Legions, so how could two such trouble-makers upset her iron-fisted rule?

And now, under a new and ambitious king, the forces of Itko Kan are marching on Li Heng from the south. His own assassins, the Nightblades, have been sent ahead into the city, and rumours abound that he has inhuman, nightmarish forces at his command. So as shadows and mistrust swirl and monstrous beasts that people say appear from nowhere, run rampage through Li Heng's streets, it seems chaos is come - but in chaos, as a certain young Dal Hon mage would say, there is opportunity...

Deadhouse Landing

Path to Ascendancy: Book 2

Ian C. Esslemont

After the disappointments of Li Heng, Dancer and Kellanved wash up on a small insignificant island named Malaz. Immediately, of course, Kellanved plans to take it over. To do so they join forces with a small band of Napans who have fled a civil war on their own home island. The plan, however, soon goes awry as Kellanved develops a strange and dangerous fascination for a mysterious ancient structure found on the island. The chaos in the region extends to the metaphysical planes also as a young priest of D'rek starts to question the rot at the heart of the worship of the god of decay. And back in Li Heng, Dassem, now the proclaimed Sword of Hood, finds himself being blamed for a plague which leads him to a crisis of faith - and searching for answers.

During all this, war with the neighbouring island of Nap threatens, recruited allies wonder at Kellanved's sanity, and powerful entities take more of an interest in the little mage from Dal Hon. Dancer faces a hard choice: should he give up on his partnership? Especially when the fellow's obsession with shadows and ancient artifacts brings the both of them alarmingly close to death and destruction. After all, who in his right mind would actually wish to enter an Elder mystery known to everyone as the Deadhouse?

Kellanved's Reach

Path to Ascendancy: Book 3

Ian C. Esslemont

The incessant war between the bickering city states of Quon Tali rages. So engrossed are the warring lords and princes in their own petty feuds that few notice that an upstart mage from Dal Hon has gained control of the southern seas.

Kellanved could not care less about any of this petty politicking or strategy or war. Something other and altogether more mysterious has caught his attention and he - together with a reluctant and his decidedly skeptical friend Dancer - traverse continents and journey through the Realms. But this ancient mystery that has so captivated Kellanved is neither esoteric nor ephemeral. It involves the Elder races themselves, and more alarmingly, the semi-mythic Army of Dust and Bone.

Surely no one in their right mind would be so foolish as to embark on a journey from which none have returned? Well, no one except Kellanved.

Forge of the High Mage

Path to Ascendancy: Book 4

Ian C. Esslemont

After decades of warfare, Malazan forces are poised to consolidate the Quon Tali mainland. Yet it is at this moment that Emperor Kellanved orders a new, some believe foolhardy campaign: the invasion of Falar that lies far to the north...

And to fight on this new front, a rag-tag army raised from orphaned units and broken squads is been brought together under Fist Dujek, and joined by a similarly motley fleet under the command of the Emperor himself.

So the Malazans head north, only to encounter an unlooked-for and most unwelcome threat. Something unspeakable and born of legend has awoken and will destroy all who stand in its way. Most appalled by this is the Empire's untested High Mage, Tayschrenn. All too aware of the true nature of this ancient horror, he fears his own inadequacies when the time comes to confront it. Yet confront it he must.

Falar itself is far from defenseless. Its priests possess a weapon rumored to be a gift from the sea god, Mael?a weapon so terrifying it has not been unleashed for centuries. But two can play at that game, for the Emperor's flagship is also believed to be not entirely of this world.

These are turbulent, treacherous and bloody times for all caught up in the forging of an Empire and so, amongst the Ice Wastes and in the archipelago of Falar, the Malazans must face two seemingly insurmountable tests, each one potentially the origin of their destruction...

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