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The True Game
Author: | Sheri S. Tepper |
Publisher: |
Corgi Books, 1985 |
Series: | True Game |
This book does not appear to be part of a series. If this is incorrect, and you know the name of the series to which it belongs, please let us know. |
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Book Type: | Omnibus |
Genre: | Fantasy |
Sub-Genre Tags: | Heroic Fantasy |
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Synopsis
Grass, has helped redefine speculative fiction. Award winner, national bestseller, and one of the genre's most respected and acclaimed talents, she has transcended the boundaries of science fiction and fantasy with her widespread success. Available for the first time in one volume, this is the long out-of-print trilogy that launched her remarkable career: King's Blood Four, Necromancer Nine, and Wizard's Eleven.
In the lands of the True Game, your lifelong identity emerges as you play-Prince or Sorcerer, Demon or Doyen. Raising the dead is the least of the Necromancer's Talents-he is a wild card who threatens the True Game itself. A giant stalks the mountains. Shadowpeople gather by the light of the moon. Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep trapped in their dreams. Players, take your places. The final Game begins now...
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